Authors: Dimiter Dobrev
If we aim to create AGI, our first job is to enable it understand the world. The key to understanding has a name and that name is world model. This is what AGI must look for. In fact, rather than looking for a model, we will aim to find a description of the world. For this purpose, we need a language for description of worlds. We will use the game of chess to create the language we need. We have already done this in a previous paper, but then the agent was able to see the chessboard, while now it will play blind. Playing without seeing the chessboard makes the problem more complex and requires the addition of abstract ED models. The result will be a world model which will enable AGI think in its mind and plan its actions.
Comments: 11 Pages.
Download: PDF
[v1] 2025-11-15 23:54:07
[v2] 2025-12-30 09:44:09
Unique-IP document downloads: 249 times
Vixra.org is a pre-print repository rather than a journal. Articles hosted may not yet have been verified by peer-review and should be treated as preliminary. In particular, anything that appears to include financial or legal advice or proposed medical treatments should be treated with due caution. Vixra.org will not be responsible for any consequences of actions that result from any form of use of any documents on this website.
Add your own feedback and questions here:
You are equally welcome to be positive or negative about any paper but please be polite. If you are being critical you must mention at least one specific error, otherwise your comment will be deleted as unhelpful.